
Game
CONTROL Resonant
Third-person action RPG developed and published by Remedy Entertainment, following Dylan Faden through a Manhattan warped by paranatural forces.
News
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CONTROL Resonant targets 1440p/60 on PS5, 4K/60 on PS5 Pro and ray tracing at 40 fps
CONTROL Resonant has an unusually readable PS5 specification sheet: two modes on the base console, three on PS5 Pro, explicit resolution targets and no attempt to present ray tracing as free. For a melee action RPG built around responsiveness, Remedy is clearly treating 60 fps as the priority.
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CONTROL Resonant's final PC bill is clear: 120GB SSD, 16GB RAM, and an RTX 5080 at the top
PC requirements are most useful when they explain a rendering stack instead of dumping two collections of parts. CONTROL Resonant's final chart does that unusually well. Six tiers show where resolution starts costing more, where ray tracing changes the class of GPU required, and where path tracing becomes a flagship-only feature.
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CONTROL Resonant is turning gravity into playable geometry
Bent streets and inverted buildings make excellent trailer material. CONTROL Resonant's Gamescom demonstration is more useful because it shows Dylan actually depending on those impossible surfaces when a fight moves away from the floor.